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Hellboy
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froggy_old.ast
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2000-08-18
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230 lines
// DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
// froggy.ast written at Wed Feb 10 16:48 1999
//
24 // file_type
112 // file_version
// froggy // Session name
froggy_spit.wav
froggy_sound.wav
end
// *** This first section contains the names of all the win_anims used by the table
froggy_idle_ceiling
froggy_idle_floor
froggy_walk
froggy_turn
froggy_attack_pt_1_spit
froggy_attack_pt_2_spit
froggy_hit
froggy_hit_die
froggy_dead
froggy_jump_fall_getup_sequence
end
// *** This second section contains the values for each anim state
froggy_idle_ceiling
froggy_idle_floor
froggy_jump_to_ceiling
froggy_jump_to_ceiling_rotate
froggy_fall_ceiling
froggy_get_up
froggy_walk
froggy_turn_left
froggy_turn_right
froggy_walk_turn_left
froggy_walk_turn_right
froggy_attack_pt_1_spit
froggy_attack_pt_2_spit
froggy_hit
froggy_hit_die
froggy_dead
end
froggy_idle_ceiling // name of this anim_state
froggy_idle_ceiling // name for the win_anim for this state
froggy_idle_ceiling // default link anim for this anim state
anim_time_multiplier 1.0
sound_effect 1
// Begin entries for this anim state
a; froggy_fall_ceiling
u; froggy_walk
u r; froggy_walk_turn_right
u l; froggy_walk_turn_left
r; froggy_turn_right
l; froggy_turn_left
end_of_entries
froggy_idle_floor // name of this anim_state
froggy_idle_floor // name for the win_anim for this state
froggy_jump_to_ceiling // default link anim for this anim state
anim_time_multiplier 1.0
//projectile
//impervious_to_projectile
// Begin entries for this anim state
end_of_entries
froggy_jump_to_ceiling // name of this anim_state
froggy_jump_fall_getup_sequence // name for the win_anim for this state
froggy_jump_to_ceiling_rotate // default link anim for this anim state
begin_end_frame 0 45
anim_time_multiplier 1.0
play_script froggy_jump_to_ceiling
//impervious_to_projectile
// Begin entries for this anim state
end_of_entries
froggy_jump_to_ceiling_rotate // name of this anim_state
froggy_jump_fall_getup_sequence // name for the win_anim for this state
froggy_idle_ceiling // default link anim for this anim state
begin_end_frame 45 45
anim_time_multiplier 1.0
play_script froggy_idle_ceiling
//impervious_to_projectile
// Begin entries for this anim state
end_of_entries
froggy_fall_ceiling // name of this anim_state
froggy_jump_fall_getup_sequence // name for the win_anim for this state
froggy_get_up // default link anim for this anim state
begin_end_frame 45 85
anim_time_multiplier 1.0
hit
projectile_1
//impervious_to_projectile
play_script froggy_fall_ceiling
// Begin entries for this anim state
end_of_entries
froggy_get_up // name of this anim_state
froggy_jump_fall_getup_sequence // name for the win_anim for this state
froggy_jump_to_ceiling // default link anim for this anim state
begin_end_frame 90 120
anim_time_multiplier 1.0
play_script froggy_get_up
//impervious_to_projectile
// Begin entries for this anim state
end_of_entries
froggy_walk // name of this anim_state
froggy_walk // name for the win_anim for this state
froggy_idle_ceiling // default link anim for this anim state
extra_translation_velocity 0.00 0.00 1.00 // extra translation velocities to apply during anim
anim_time_multiplier 1.0
// Begin entries for this anim state
u; froggy_walk
u r; froggy_walk_turn_right
u l; froggy_walk_turn_left
r; froggy_turn_right
l; froggy_turn_left
end_of_entries
froggy_turn_left // name of this anim_state
froggy_turn // name for the win_anim for this state
froggy_idle_ceiling // default link anim for this anim state
extra_rotation_velocity 0.0000 -1 0.0000 // extra rotation velocities to apply during anim
anim_time_multiplier 1.0
// Begin entries for this anim state
u; froggy_walk
u r; froggy_walk_turn_right
u l; froggy_walk_turn_left
r; froggy_turn_right
l; froggy_turn_left
end_of_entries
froggy_turn_right // name of this anim_state
froggy_turn // name for the win_anim for this state
froggy_idle_ceiling // default link anim for this anim state
extra_rotation_velocity 0.0000 1 0.0000 // extra rotation velocities to apply during anim
anim_time_multiplier 1.0
// Begin entries for this anim state
u; froggy_walk
u r; froggy_walk_turn_right
u l; froggy_walk_turn_left
r; froggy_turn_right
l; froggy_turn_left
end_of_entries
froggy_walk_turn_left // name of this anim_state
froggy_walk // name for the win_anim for this state
froggy_idle_ceiling // default link anim for this anim state
extra_translation_velocity 0.00 0.00 1.00 // extra translation velocities to apply during anim
extra_rotation_velocity 0.0000 -1.6 0.0000 // extra rotation velocities to apply during anim
anim_time_multiplier 1.0
// Begin entries for this anim state
u; froggy_walk
u r; froggy_walk_turn_right
u l; froggy_walk_turn_left
r; froggy_turn_right
l; froggy_turn_left
end_of_entries
froggy_walk_turn_right // name of this anim_state
froggy_walk // name for the win_anim for this state
froggy_idle_ceiling // default link anim for this anim state
extra_translation_velocity 0.00 0.00 1.00 // extra translation velocities to apply during anim
extra_rotation_velocity 0.0000 1.6 0.0000 // extra rotation velocities to apply during anim
anim_time_multiplier 1.0
// Begin entries for this anim state
u; froggy_walk
u r; froggy_walk_turn_right
u l; froggy_walk_turn_left
r; froggy_turn_right
l; froggy_turn_left
end_of_entries
froggy_attack_pt_1_spit // name of this anim_state
froggy_attack_pt_1_spit // name for the win_anim for this state
froggy_attack_pt_2_spit // default link anim for this anim state
anim_time_multiplier 1.0
raising_weapon
projectile_1
// Begin entries for this anim state
x e; froggy_attack_pt_2_spit
end_of_entries
froggy_attack_pt_2_spit // name of this anim_state
froggy_attack_pt_2_spit // name for the win_anim for this state
froggy_idle_ceiling // default link anim for this anim state
anim_time_multiplier 1.0
sound_effect 0
attacking 0
aiming
projectile_1
front
// Begin entries for this anim state
end_of_entries
froggy_hit // name of this anim_state
froggy_hit // name for the win_anim for this state
froggy_idle_floor // default link anim for this anim state
anim_time_multiplier 1.0
//hit
//impervious
// Begin entries for this anim state
end_of_entries
froggy_hit_die // name of this anim_state
froggy_hit_die // name for the win_anim for this state
froggy_dead // default link anim for this anim state
anim_time_multiplier 1.0
fatal
impervious
// Begin entries for this anim state
end_of_entries
froggy_dead // name of this anim_state
froggy_dead // name for the win_anim for this state
froggy_dead // default link anim for this anim state
anim_time_multiplier 1.0
impervious
// Begin entries for this anim state
end_of_entries